Edmond Dantès, who was active in the resistance against the Nazis, is accused for being a Nazi collaborator and is imprisoned in the fortress of Sisteron.
A creature of demonic nature, too hideous to have a name, once again terrorizes the college kids that summoned it.
A returnee finds disapproval in his hometown he once left.
John Carradine narrates five horror tales, each with a comically predictable surprise ending. In the first, "The Witches Clock," the Farrells have purchased an old mansion in Salem Massachusetts and are warned by the town doctor of the history of witches in the community. The second story, "King of the Vampires," deals with a slight-figured killer called the King of the Vampires by Scotland Yard. The third, "Monster Raid," is about a man turned zombie when he ODs on his experimental drug. "Spark of Life" deals with a doctor Mendell obsessed with the experiments of a thrown-out professor named Erich von Frankenstein. "Count Alucard" is a variation on the Dracula story, with the Count acquiring the deed to Carfax Abbey from Harker as vampiresses and dead bodies start turning up.
Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.
Delves deep into the anxiety, thrill and uncertainty of six aspiring animation artists as they are plunged into the twelve-week trial-by-fire that is the NFB's Hothouse for animation filmmakers.
As the silhouette of a lonely girl runs through the woods, something in the shadows is lurking her.
Chandru's friends make fun of him as he does not have a girlfriend. He points out at a girl claiming that she is his girlfriend, due to which a number of unfortunate events take place in her life.
Eyüp decides to cross mount Ararat looking for his aunt in Yerevan after following a madman's words. His aunt has also been expecting someone to come from behind this mount for many years. Eyüp cannot be sure about the woman he finds behind the blue door, whether it is his aunt or not because they can't understand each other.
A girl is at school. Suddenly it's as if she can't breathe. As she runs down the stairs we follow her into her mind. It takes us deep into dark woods.
The film tells the story of three best friends named Ako, Aki and Awang, who are well-known in their village for their mischievous and humourous pranks. The trio work for Pak Man. One day, they are assigned to pick up his daughter Misha, who has just returned from overseas and dreams of becoming a doctor. The trio have been in love with her for a long time but she does not pay them any heed. When Misha is robbed by a snatch thief one day, she is rescued by a doctor named Shafiq. Her face reminds the doctor of his late wife, and he begins to pursue her, which annoys the trio.
Captain Kirk. T.J. Hooker. Denny Crane. Big Giant Head. Alexander the Great. Henry V. Priceline’s Negotiator. These are but a handful of the innumerable masks worn by William Shatner over seven extraordinary decades onstage and in front of the camera. A peerless maverick thespian, electrifying performer, and international cultural treasure, Bill (as he prefers to be called), now 91 years young, is the living embodiment of his classic line “to boldly go where no man has gone before.” In unprecedented fashion, You Can Call Me Bill strips away all the masks he has worn to embody countless characters, revealing the man behind it all.
Barbara is a filmmaker who has been working in the prison environment for a few years now. She is preparing a film written and directed by long-term inmates in a prison in the projects around Paris. Twice a week, Barbara goes to the prison where she shoots interviews with the inmates which will serve as a basis for the writing of their screenplay.
Kevin and James deal with the aftermath of their brush with death on Halloween night. As Hazel Falls P.D. arrive on the scene, they quickly realize the nightmare isn't over just yet.
Static images of an old country house are combined with voices of the past to evocative effect. Haunting and nostalgic, 'Return' conveys the life that exists in old, abandoned places.
Return is a methodical construction of the approach of an individual towards an unseen goal, which assumes metaphorical significance. Viola moves toward the camera/viewer, pausing every few steps to ring a bell, at which point he is momentarily thrust back to his starting place, and then advanced again. Finally reaching his destination, he is taken through all of the previous stages in a single instant and returned to the source of his journey.
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